Established in 2009, The Stand Up World Tour is the Official World Championship Tour for the sport of Stand Up Paddlesurfing. It has grown into a dynamic global sports property with events in 6 countries and with participation from 15 different nations in establishing the undisputed Champion of the World.
STAND UP WORLD TOUR ®
|February 6th – 18th||Sunset Beach→||Oahu, Hawaii||Complete|
|May 30th – June 6th||Sapinus, Tahiti→||Tahiti||Complete|
|September 26th – October 1st||US Open→||Huntington Beach, CA||Complete|
The paddle is a tool and a big part of the sport therefore it is not just used to help catch a wave, but is necessary as a tool (aid) for riding the waves (similar to a Ski pole when skiing). A surfer must demonstrate board handling skills in the transition phase [description below] and the surfing phase [description below] of their performance, for it to be considered complete.
GENERAL JUDGING CRITERIA
A surfer must perform radical controlled maneuvers, using the paddle as a key tool, in the critical sections of a wave with speed, power and flow to maximize scoring potential. Innovative / progressive surfing as well as variety of repertoire [maneuvers], wave negotiation and use of the paddle to increase the intensity of the maneuvers, will all be taken into account when awarding points for SUP surfing. The SUP surfer who executes these criteria with the maximum degree of difficulty and commitment on the waves will be rewarded with the higher scores.
SUP SCORING CONSIDERATIONS
Good SUP transition time [end of one wave to paddle-in to next one] should be spent standing and paddling with good technique and stable wave negotiation. Kneeling, lying or sitting whilst paddling, unless necessary for safety is regarded as bad SUP form. Note the critical element:
To the best of a rider’s ability he / she is expected to stand up on the board at all times throughout the heat, unless the situation of safety dictates otherwise.
Entry into the wave should be by paddling in the standing position to enable the maximum score. Surfing – average scores for all maneuvers will be allocated unless the paddle is used as a pivot or tool in maneuvers, then power, radical moves, critical sections and degree of difficulty are the deciding factors. Competitors will start from the beach unless instructed otherwise by the Contest Director.
“Using the paddle”: The paddle is correctly used in SUP surfing to do three main things: it is used in turns as a brace, a pivot, and a force multiplier. A surfer will be scored higher when he uses the paddle in some or all of these three ways to achieve sharper or more powerful turns. Tricks such as twirling or otherwise using the paddle in a non-functional manner will earn little or no extra score for the surfer.
Traditional long board surfing compared to progressive SUP surfing techniques: Because the paddle allows large SUP boards to be turned with high rates of speed and power, stand-up paddle surfing is deemed to be, at the competition level, a performance-centered branch of surfing, much like conventional shortboarding. Footwork, nose riding and style points will be scored, but this will be done in their relationship to the criteria of degree of difficulty and critical nature of wave positioning. If a rider cannot sustain the standing position throughout the heat [in transition and surfing], this will be regarded in the same manner as improper use of the paddle and judges will only allocate average scores to his / her performances at best.
Right of way – The surfer closest to the curl or at the center of peak has unconditional right of way or claim to that wave once he/she has paddled into and initiated a turn in chosen direction or dominant angle of the break or wave from that position.
Interference Rule – Other surfers may not interfere with the surfer who has Right of way. An offending surfer will be penalized with interference call if the majority of the judges deem that the Right of way surfer’s scoring potential was hindered by the presence of offender on the wave or creating hindering of scoring situation by breaking down a section that the Right of way surfer would have made or used as scoring potential. – Surfers can ride the same wave in same or separate directions and still not hinder each other, interference will only be called if there is hindrance of scoring potential on the surfer who has been deemed to have Right of way as stated above.
Interference Penalty – The offending surfer will be penalized by a 50% reduction in points on his second highest scoring ride at the completion of the heat which will count for heat point total.
‘Oceanmanship’ – riders should show good etiquette in the water: ie yielding to the surfer with Right of way, respecting and watching out for fellow competitors, especially when conditions are challenging
PRINCIPAL SCORING POINTS
Judges analyze the following major concepts when scoring waves:
- Commitment and Degree of Difficulty
- Speed, Power and Flow
- Innovative and Progressive Maneuvers
- Combination of Major Maneuvers
- Load bearing turns
- Variety of Maneuvers
It is important to note that the emphasis on certain concepts is contingent upon the location and the conditions on the day, as well as changes of conditions during the day.
- 0.0 – 1.9 = Poor
- 2.0 – 3.9 = Fair
- 4.0 – 5.9 = Average
- 6.0 – 7.9 = Good
- 8.0 – 10.0 = Excellent
Surfers and fans need to understand that certain aspects of surfing score higher depending on the location and the conditions at that location. For example, the same approach to stand up paddlesurfing in classic Sunset conditions will not score the same when applied to classic Teahupo’o conditions: Sunset will call for more Innovative, Progressive and turn based Maneuvers whereas classic Teahupo’o conditions call for more Commitment and Degree of Difficulty.
Surfers must perform to the Stand Up World Tour Judging Key Concepts to maximize their scoring potential.
Judges will utilize a 75-25% ratio being that surfers will only ever get a maximum of 75% (7.5pts) of the scale for surfing only one aspect of Modern or Traditional, up to an additional 25% (2.5pts) can be added when the two aspects are combined. Incomplete maneuvers will not be rewarded.